VitalBodies wrote:Very nice start, you would laugh if you saw mine so far.
Helps to know what you are doing!
Well, I did not manage some of the sss settings, but the shader preview helps much to get a suitable effect.
I have no idea what I am doing wrong.
I don't know neither.
I played with the shaders. It is not hard at all. Lot of surface settings are lost during the export/import from Studio, about the same that Studio.
Is that your shaders or the shader I mentioned?
Yes I modified a shader from a scene imported from DAZ|Studio.
Any hints or suggestions?
Set the shininess to 0
Keep the highlight to the bluish color you got from USMP, but reduce the brightness to 10%. It is annoying as there is no specular strength, so it needs to be included in the highlight color.
For SSS, I tried some rather random settings. Specular color could be a red, you can use diffusion, translucency, fresnel but those values need to remain low otherwise it would become too much bright.
Still, the shader preview helps much for that.
Once you are done with the skin_face you can open other shader, drag and drop settings in order to duplicate them (which is worth for lips, nostril, etc...). I wish I could save the settings and export them, but I have not found yet how to do it.