What is "Distance to near plane"?
How does one get the cameras in C6 to match DS 1.8?
I think they work the same way.
If I position the camera the same I have to use a 175mm (or so) instead of a 250mm?
I know I could just change the lens to 175mm but I would like to get 250mm to be the same in both programs. I am using a conical camera in C6.
Could not find "Distance to near plane" in the manual thus I asked.
I read the manual and liked it but like I said, it left me with a few questions.
My best guess is that "Distance to near plane" is distance to the nearest surface? Or is it really aspect ratio?
I don't know, I don't have even opened the manual ever.
In 3d Studio Max one could change camera from a film movie camera to a 35mm camera to many others. Thus create a match to a real world camera and or situation.
Thus a 150mm lens setting on a 35mm camera does what you would expect it to. A 150mm lens on a 70mm camera does something different.
Can the camera focale/aspect ratio be changed in C6?
I have looked for it but not found out how yet.
As I explained in my previous post. They assume that it is a 135 (24x36mm) film ratio (3/2).
I played with the shaders. It is not hard at all. Lot of surface settings are lost during the export/import from Studio, about the same that Studio.
I tweaked a little settings to get what I wanted. But I am disapointed by the lack of options. For instance, shininess should be set to 0 to get something equivalent to 50/60 glossiness. No way to get less then?
SSS looks interesting. But I still don't understand all.
Well here are a render where I adjusted the skinface surface. Lighting is basic (2 distant lights). Sorry for the poor hair and the rest.