How to get a DAZ|Studio scene into Carrara. Skin effects

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Lakys
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Re: The common eye ball...

Post by Lakys » Fri Mar 07, 2008 1:29 pm

VitalBodies wrote:Anyone know how to make eye balls?
There is V4 with her two eye balls.
But how do you copy/paste one/two eye balls to test a new shader on.

The default texture map has two irises.

Thus I figure I need two eye balls like she has to use that texture?

Might be an idiotic question...
You need to create new shaders for each part of the eyes, lacrimals, iris, scleras, eyesurface, cornea, tear.

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Simpler than that?

Post by VitalBodies » Fri Mar 07, 2008 5:36 pm

V4 has two eyes that render with the texture map.
I was just looking for a way to copy and paste her eyes and make them separate from her body. That way I could have two sets of eyes to compare as I make changes on one set. Normally you would select and item (eyeball) and copy it but copy is grayed out. The eye does not seem to be grouped as I can not ungroup it.

I did not want to start over with all the UV mapping and such.
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Re: Simpler than that?

Post by Lakys » Fri Mar 07, 2008 5:39 pm

VitalBodies wrote:V4 has two eyes that render with the texture map.
I was just looking for a way to copy and paste her eyes and make them separate from her body. That way I could have two sets of eyes to compare as I make changes on one set. Normally you would select and item (eyeball) and copy it but copy is grayed out. The eye does not seem to be grouped as I can not ungroup it.
Unlike V3, the two eyes use the same map.

You can copy and paste shaders just like the way you did for the body and the face.

To compare things, I fear you would need to have several instances of V4 in your scene.

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Post by VitalBodies » Fri Mar 07, 2008 6:14 pm

You can copy and paste shaders just like the way you did for the body and the face.

To compare things, I fear you would need to have several instances of V4 in your scene.
I did that ended up with an eye ball with two irises. I might have to go with 2 V4's

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I am still here!

Post by VitalBodies » Mon Mar 31, 2008 4:37 am

It could come from the fact DAZ|Studio camera focale are based on a 135mm film format (I think), where Carrara is probably a function of the aspect ratio.
I have questioned this on more than one forum and most have said that that that the aspect ration is just a chop/crop and creates no other changes...

Do you know off hand what the 135mm equivalent is for say a 50mm lens on a 35mm SLR camera?

You said:
On the camera you can change the zoom. I think I was wrong, it is indicated as 50, 100mm which corresponds to the 135mm film standard (just like DAZ|Studio).
The aspect ratio can be adjusted in the Render > Output > Image Size settings.
So are you saying that 100mm (for 135) lens is equal to a 50mm (for 35)?
As I explained in my previous post. They assume that it is a 135 (24x36mm) film ratio (3/2).
Last edited by VitalBodies on Mon Mar 31, 2008 6:05 am, edited 2 times in total.

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Let's move forward...

Post by VitalBodies » Mon Mar 31, 2008 5:47 am

For V4, I can propose Rachel, GW5 Female, Vanessa and probably a dozen more I don't have directly in mind.

Otherwise, we can start seeking a quality freebie texture set.
What would your top choice be for photo-real hi-res skin?

Or

I do say dear boy, propose away, propose away...

I am willing to make a choice or allow you to choose.
Hopefully, sooner than later...

Or decide together with you or any others!
Last edited by VitalBodies on Mon Mar 31, 2008 5:54 pm, edited 1 time in total.

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C6 does not use SSS maps...

Post by VitalBodies » Mon Mar 31, 2008 5:52 am

I still have to look into Carrara to see what kind of SSS is implemented there.
Ok, well as far as I can tell C6 does not use SSS maps...
EDIT:
Or at least there does not seem to be a way to add a texture map within or in addition to the SSS level of the tree.
Last edited by VitalBodies on Mon Mar 31, 2008 5:53 pm, edited 1 time in total.

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GW5 always seems grainy to me...

Post by VitalBodies » Mon Mar 31, 2008 5:59 am

The best is that you judge by yourself by watching a few renders made with it.
GW5 always seems grainy to me...

Is your bump to high, or is the product sort of overly grainy?

All the renders I have seen are like that including the promo images I saw.
I admit I have not seen that many.
Have you seen any great ones that did not require tons of post work?
Last edited by VitalBodies on Mon Mar 31, 2008 5:50 pm, edited 1 time in total.

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Post by Lakys » Mon Mar 31, 2008 6:25 am

What is called 135 film is also the 35mm format (36 x 24 mm).

GW5 is a rather grainy texture..

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