Materializer and Renderizer

Various informations and discussions about DAZ Studio
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Halleluja
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Post by Halleluja » Mon Dec 08, 2008 4:49 pm


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Lakys
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Post by Lakys » Mon Dec 08, 2008 5:37 pm

Ooooh :lol:

Reminds me Eilir, or someone else made a brand new one?

edit: to fix some typos
Last edited by Lakys on Tue Dec 09, 2008 12:44 pm, edited 1 time in total.

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Post by Bison Ravi » Mon Dec 08, 2008 7:22 pm

There are two products in fact. 'Materializer' is a shader editor similar to Eilir but 'Renderizer' seems to be an interface to any Renderman-compliant renderer. Is it the end of the 3Delight's monopoly as the DAZ renderer?

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Post by Lakys » Tue Dec 09, 2008 12:47 pm

Bison Ravi wrote:There are two products in fact. 'Materializer' is a shader editor similar to Eilir but 'Renderizer' seems to be an interface to any Renderman-compliant renderer. Is it the end of the 3Delight's monopoly as the DAZ renderer?
Have I ever posted the price the original Pixar Renderman license? 3Delight looks almost unexpensive compared to it. :lol:

Well there might be some other Renderman compliant renderers around. Would be interesting to start a discussion on that. ;)

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Post by Bob Morane » Tue Dec 09, 2008 1:24 pm

Eilir is currently being reworked to be released as a true plug-in for studio (it won't be free anymore), so it might pretty well be the new Eilir. :)
Lakys wrote:Have I ever posted the price the original Pixar Renderman license? 3Delight looks almost unexpensive compared to it. Laughing
I never saw the price. Hmm, just out of curiosity, how much?

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Post by Lakys » Tue Dec 09, 2008 1:36 pm

Bob Morane wrote:
Lakys wrote:Have I ever posted the price the original Pixar Renderman license? 3Delight looks almost unexpensive compared to it. Laughing
I never saw the price. Hmm, just out of curiosity, how much?
Finally not that expensive. I am surprised. Between $1000 and $4000 depending on the product.
https://renderman.pixar.com/products/pr ... /index.htm

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Post by Bison Ravi » Tue Dec 09, 2008 1:37 pm

Well, in fact I wasn't speaking of the Pixar Renderman but more about Pixie (http://www.renderpixie.com/) which is free.
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Pixie renderer
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Post by Lakys » Tue Dec 09, 2008 1:52 pm

Bison Ravi wrote:Well, in fact I wasn't speaking of the Pixar Renderman but more about Pixie (http://www.renderpixie.com/) which is free.
I guess I shall look into that render engine.
I really dislike the skin renders. There is something truly unrealistic, possibly the wrong specular effect or the lack of suitable sub scattering. Looks plastic or orange fruit skin to me.

But I really like what I saw in the Pixie Gallery:
http://www.renderpixie.com/gallery.html

It has color bleeding and point based occlusion!!!

Question: how much cost those plugins? I assume that Pixie is free.

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Post by Bison Ravi » Tue Dec 09, 2008 7:43 pm

I completely agree with the poor rendering of the skins but they were just examples taken from the links.

As far as I know, Pixie is really free. Same thing for another Renderman-compliant renderer called Aqsis (http://www.aqsis.org/). There are works in progress for an interface between Blender and Aqsis.

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Renderizer is available...

Post by Bison Ravi » Thu Dec 11, 2008 4:14 pm

The Renderizer add-on is available on the DAZ web site...
DAZ site wrote:Support for 3Delight renderer (http://www.3delight.com) version 7.0 or higher.
Well, this is a partial answer to our concern: how to use the latest version of 3Delight with DAZ. Now, I don't believe any longer that the internal 3Delight renderer will be maintained with the lastest version :(

But there is another issue with this add-on: the need to get the appropriate shaders since the default ones are compiled for the internal 3Delight shader. It's likely that the answer is the forthcoming "Materializer" add-on :?:

EDIT: Got it :) Apparently, the add-on can convert the DAZ default shaders between the various renderers: Pixie, PRMan, 3Delight 7/8. We could even add another Renderman-compliant renderer by setting the paths to the various components : renderer, shader compiler, texture compiler, etc. Obvioulsy, the additional shaders only available under their compiled forms (PW, jlg, etc.) can't be used :(
Global illumination, HDRI illumination, etc. are available... :shock:
Last edited by Bison Ravi on Thu Dec 11, 2008 4:44 pm, edited 1 time in total.

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Re: Renderizer is available...

Post by Lakys » Thu Dec 11, 2008 4:42 pm

Bison Ravi wrote:
DAZ site wrote:Support for 3Delight renderer (http://www.3delight.com) version 7.0 or higher.
Well, this is a partial answer to our concern: how to use the latest version of 3Delight with DAZ. Now, I don't believe any longer that the internal 3Delight renderer will be maintained with the lastest version :(
That's both good and bad news. Though, I received an update notification from 3Delight for the specific release 6.2x, precisely the one used by DAZ.

Bad thing, how to garantee that a shader will work if you can use 3 types of renderers having several versions. :cry:
But there is another issue with this add-on: the need to get the appropriate shaders since the default ones are compiled for the internal 3Delight shader. It's likely that the answer is the forthcoming "Materializer" add-on :?:
I just hope that this ugly node like thing will never become the default surface interface. I would jump directly to Lightwave, C4D and Vue, without a goodbye. :x

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Re: Renderizer is available...

Post by Lakys » Thu Dec 11, 2008 4:46 pm

Bison Ravi wrote:
DAZ site wrote:Support for 3Delight renderer (http://www.3delight.com) version 7.0 or higher.
Well, this is a partial answer to our concern: how to use the latest version of 3Delight with DAZ. Now, I don't believe any longer that the internal 3Delight renderer will be maintained with the lastest version :(
That's both good and bad news. Though, I received an update notification from 3Delight for the specific release 6.2x, precisely the one used by DAZ.

Bad thing, how to garantee that a shader will work if you can use 3 types of renderers having several versions. :cry:
But there is another issue with this add-on: the need to get the appropriate shaders since the default ones are compiled for the internal 3Delight shader. It's likely that the answer is the forthcoming "Materializer" add-on :?:
I just hope that this ugly node like thing will never become the default surface interface. I would jump directly to Lightwave, C4D and Vue, without a goodbye. :x

And don't get me wrong, I have nothing against material node editors. I just remember that I took once a full month adjusting nodes in Poser to make realistic skin effect. But without the patience and the required time it quickly becomes unbearable.

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Post by Bob Morane » Fri Dec 12, 2008 10:44 am

Looks like it comes from the creators of the animator plugin. This should mean it's not the new Eilir. We will probably have two material editors in Studio. :?
I just hope that this ugly node like thing will never become the default surface interface. I would jump directly to Lightwave, C4D and Vue, without a goodbye. Mad

And don't get me wrong, I have nothing against material node editors. I just remember that I took once a full month adjusting nodes in Poser to make realistic skin effect. But without the patience and the required time it quickly becomes unbearable.
Well, i guess it will be another possibility, and not the default one. Especially as it's a plug-in.

Well, i've read the description, lots of things we can already do with other ad-ons. Is it easier to use, faster, better? Those are the real questions.
One feature i would have been interested in, and i don't see there : the ability to save Deep Shadow Maps for future re-use :roll:

And they really worked hard to create a BAD render with the integrated shaders/renderer. Even I can get better results. :lol:

EDIT : There is a discussion thread on DAZ. A few additional informations there. Especially, Renderizer won't work with any 3rd party shaders (PW, JLG, Omnifreaker ...) unless you have the source code :roll:
You need to install the renderer you plan to use. In case of 3Delight, you must also get the license and have the license server running. But it will render within Studio, no need to fire up the external renderer.

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Post by Lakys » Fri Dec 12, 2008 3:44 pm

Thanks Bob :)

Well I'm glad that I could finally get the direct links to those products (and not only the promos :lol: ).

For those just like which were still cluless of the pricing and full feature list, here it is:
Renderizer

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Definitely not Eilir.

Post by Bob Morane » Fri Dec 12, 2008 5:45 pm

I asked Kethrove directly in the Eilir discussion thread, materializer has nothing in common with Eilir, except maybe being a material editor. Of course he knows nothing more about materializer.

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